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Barbarians vs skeleton army clash royale
Barbarians vs skeleton army clash royale













barbarians vs skeleton army clash royale

Due to the amount of counters to a Barbarian and most resulting in a positive Elixir trade for the opponent, it is ineffective to deploy a group of Barbarians without support in one lane, as they can be easily countered due to their slow speed and can leave the player vulnerable to a push in the other lane.Note that since the Barbarians will have little health remaining, any sort of damage dealt to them besides the Electro Giant's reflected damage will often nullify their defense, so the player should account for supporting troops or accompanying the Electro Giant as well.

barbarians vs skeleton army clash royale

  • Despite being a swarm unit, Barbarians are fairly effective against an Electro Giant due to their high DPS and their moderately higher hitpoints compared to other swarm units, allowing them to survive the Electro Giant's reflected damage and defeat him for a +2 Elixir trade, but they will likely die in the process or have an insignificant amount of remaining health.
  • Their slow attack speed also leaves them vulnerable to swarms such as the Skeleton Army. Although they are very effective against single target troops like the Prince, Barbarians are susceptible to spells and troops which do area damage due to their slow move-speed.
  • The Barbarians are a great option to use against enemy troops such as tanks and medium size pushes as the Barbarians have a moderate amount of hitpoints and damage, and are perfect for attacks with other tanks.
  • A Barbarians card costs 5 Elixir to deploy. They are the same as those spawned by the Barbarian Hut, Battle Ram, Barbarian Barrel, and the Barbarian Launcher. They wield short swords and have blonde hair and moustaches. It spawns five single-target, melee Barbarians with moderate hitpoints and damage. The Barbarians is a Common card that is unlocked from the Barbarian Bowl (Arena 3).
  • He's strong, fast and drops an interesting Rage effect, but in many situations he simply lacks the hitpoints to be really effective.“A horde of melee attackers with mean mustaches and even meaner tempers.”.
  • Another critical change to maintain the delicate balance of "Skeletal equilibrium" within the Arena.
  • Skeleton Army: Skeleton count decreased to 14 (from 15)
  • It's great to see the Balloon become a more viable offense card since the last change however, we'd like to add a bit more Death Damage delay to allow for better counterplay.
  • Now that all of the Executioner's bugs have been ironed out, we can return him to his former glory! This will also make him a great option for countering the increasingly popular Lava Hound based decks.īalloon: Death Damage delay to 3sec (from 1sec).
  • A lower hit speed will tone him down in both areas.
  • Electro Wizard offers a bit too much damage and control for a ranged support troop.
  • Goblin Hut has lived in the shadow of the Furnace for long enough! This change, in conjunction with the one above, should make them both interesting and viable options depending on your deck.Įlectro Wizard: Hit Speed to 1.8sec (from 1.7sec).
  • Furnace offers really nice support to your offense, but its high hitpoints also make it a bit too strong on defense.
  • barbarians vs skeleton army clash royale

    They'll still be a threat and can take down big dudes on defense before going on a counter push, but they won't be quite as punishing. This change will make Elite Barbarians a bit easier to deal with.Listen to the latest episode of Radio Royale for more insight on this change and some of the others below!Įlite Barbarians: Hitpoints -4%, initial attack comes 0.1sec slower Tweaking his deploy time gives the defender a bit more time to react to Royal Giants played at the bridge or in the pocket (on your side of the Arena once a tower is down).Royal Giant: Deploy Time to 2sec (from 1sec) In this round of balance changes we're taking a look at the Royal Giant, Elite Barbarians and. You can expect regular balance changes to keep gameplay fine tuned and as fun as possible. The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats.















    Barbarians vs skeleton army clash royale