
Every single Mega Man game has some weapons that are just more universally useful than others. No matter how well you balance things, there are going to be better or worse options. People could – and would – do the math and figure out the best choice there. You could arrange every single spec in WoW to have exactly one choice between a new ability with a 30 second-cooldown that increases your Mastery by 100 for 10 seconds and a proc chance on an existing regularly used ability to increase your Mastery by 100 for 5 seconds, and I assure you that one of those choices would be better than the other. The fact of the matter is that no matter what choice you’re talking about, there is going to be a better choice and a worse one. It’s just that pointing it out isn’t actually proving the point you think it is – because the same statement is true about the Pandaria trees, too. This was true in Wrath of the Lich King, it was true in The Burning Crusade, it will be true in Dragonflight, and it will be true in the next expansion. There are going to be objectively best builds that will circulate basically as soon as the final talent trees are nailed down, and people can (and often will) choose the exact same options. Another group will then chime in and point out that talent trees were just an illusory thing, that there were always “best” talent picks and builds that people could just choose from, and that it won’t result in some magical new land of more build diversity.Īnd you know what? The second group is right on a strictly factual level. You have probably long since ascertained that I fall into this group. A certain coalition of players gets very passionate about defending them, wanting them back, and so forth, and they’re very happy that they’re coming back in Dragonflight. So there’s this funny persistent thing that goes around when it comes to talent trees in World of Warcraft.
